Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected Generations Among Rock Generations
It has been 20 years after the legendary game debuted in North America, providing everyday gamers the opportunity to become a rock star. Not literally, though you'd be hard-pressed convincing someone who's nailed the epic four-minute instrumental break before an enthusiastic living-room audience.
Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the display synchronized to a song. Each riff corresponded to specific notes, producing the sensation of an authentic live show.
The studio previously tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely massively profitable series which made a remarkable impact for many musicians featured, showcasing classic groups to a new generation of gaming enthusiasts.
A former executive, former COO from the developer, remembers the early budgetary hurdles of licensing the recordings – even though initial releases primarily featured rerecorded tracks.
“We rerecorded all the music since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain it would fail. But once the game became a hit, and record sales airtime increased, everyone wanted to participate.”
He continues: “One of the amazing things was how many parents reached out and thanked us for exposing their children to the music they adored. It evolved into a multigenerational phenomenon.”
Timeless Music Finds Younger Fans
Irish group one featured act had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls the way the game revived classic rock to the forefront: “The game offered a larger, younger audience. Generally such music was seen as music that was past it, but then when it was included in the title and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave our catalog a new life.”
At that time, the Answer’s first record was still not available in the US, so Guitar Hero was a key medium of discovery for the band during their US tour supporting the rock giants. “Their crew were playing the song during travel, and several knew us thanks to the game,” he notes.
Major Band Spin-offs and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group greater revenue compared to their studio albums. It sold well over 500,000 copies upon release, and sales of Aerosmith’s music saw an increase significantly during an era as the industry faced decline.
Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical gameplay and extensive customisation options. The song is challenging even in the hardest setting, not to mention performed at increased tempo and without missing a single one of the thousands of cues. The streamer claimed it took months of practice of practice.
“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says musician Herman Li.
DragonForce had already wrapped up a successful tour when their hit was featured in the third game, yet he explains it turned them into widely recognized. “I recall the record label informing us that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow all other the band has done. Recently, the track featured in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has their own path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy of a Plastic Guitar
Top-tier marketing, whether it’s for automobiles, apparel or games, extends beyond than selling something – it evokes a desire. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed there’s an instinctive human desire to make music, and their goal was to use technology to enable everyone to participate”.
Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring derivative titles like the DJ version, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Games such as Clone Hero and Fortnite Festival have kept the scene alive, with expectations of a new product from the original publisher on the way. A new studio has begun work on its debut music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?
“We thought those games could be like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible for it to persist for future fans.”